Hearthjury is the night a village banks the fire and leaves twenty neighbors in the room. Each one wrote a single line. Some kept the fire. Some let it die.
A neighbor who kept the fire wrote the truth. A neighbor who let it die wrote a lie. Innocent marks the first. Guilty marks the second. One arrangement makes every line agree.
- Read the lines that name nobody. They start open, because a whole bench is not a person.
- Tap a neighbor once for innocent, again for guilty, and a third time to clear the mark.
- A mark opens every line that was waiting on that neighbor's name.
- Ember names one seat the open lines already force. It does not mark the seat for you.
- Fill all twenty seats. The result card copies a grid and does not add a link.
- On a keyboard, arrows move, I marks innocent, G marks guilty, Backspace clears, and H asks for an ember.