🔥 Hearthjury

How a Hearthjury Is Read

Hearthjury is the night a village banks the fire and leaves twenty neighbors in the room. Each one wrote a single line. Some kept the fire. Some let it die.

A neighbor who kept the fire wrote the truth. A neighbor who let it die wrote a lie. Innocent marks the first. Guilty marks the second. One arrangement makes every line agree.

  1. Read the lines that name nobody. They start open, because a whole bench is not a person.
  2. Tap a neighbor once for innocent, again for guilty, and a third time to clear the mark.
  3. A mark opens every line that was waiting on that neighbor's name.
  4. Ember names one seat the open lines already force. It does not mark the seat for you.
  5. Fill all twenty seats. The result card copies a grid and does not add a link.
  6. On a keyboard, arrows move, I marks innocent, G marks guilty, Backspace clears, and H asks for an ember.